FIGHT:

This is "Valley of Ra".  This is an example Arcade Toolbox program.
Arcade Toolbox is an internally used set of libraries for rendering library,
input and scene management. The ATB rendering library resides on
top of Glide.

The default path for the graphics data base is preset in the program so no
environment variables are required to run this program. The environment variable
"FIGHT_LOAD_PATH" can be set to specify an alternate directory for the graphics
data base. A help screen is available by pressing the F1 key.

Anubis uses the cursor keys and the numeric keypad:

Up              = jump
Left            = move left
Right           = move right
Keypad 7        = block
Keypad 8        = punch
Keypad 9        = high kick
Keypad 6        = low kick

Nefertiti uses the following keys:
W               = jump
A               = move left
S               = move right
U               = block
I               = punch
O               = high kick
L               = low kick

Escape key      = exit program

Enter           = toggle user input/playback mode

Ctrl P          = performance readout
Ctrl D          = reset state
Ctrl J          = calibrate joystick
Ctrl R          = toggle record mode
Ctrl W          = toggle wireframe mode
Ctrl F          = toggle fog
Ctrl B          = toggle bilinear
Ctrl M          = toggle mipmapping
Ctrl T          = toggle texture mapping
Ctrl S          = toggle splash screen
